I love huge games. Whether they are open-world sandboxes, or linear corridor shooters, I love it when a game takes me more than a one-evening blitzkrieg to beat. Maybe that’s why I love games like Morrowind and Minecraft. Two Worlds II is clearly trying to be more like the former but with elements of the latter as well.
You play the big blond protagonist who can wield both magic (fire, ice) and conventional weapons (knives, swords, clubs). There was clearly a whole hell of a lot of thought that went into the storyline of the game, which is meant to be epic in scale. Unfortunately, maybe because I didn’t play the first game, much fo the story leaves me either wondering what the hell is going on, or I just don’t care. The beginning hour or so of the game has you running from conversation to conversation. Once I discovered that the space bar allowed me to skip excessive verbiage, I was happy. Afterward though, you can wander where you wish and choose to just follow the main storyline or not. The third person perspective does allow you to pull some cool moves while fighting- think similar to Arkham Asylum with a fairly simple click-combat system that allows you to perform combination moves when you time things right. I do love sneaking up on a bad guy and sticking a dagger into his throat in a brutal one-hit kill.
As I said, there was a lot of thought that went into the game, and it shows. There is a fairly complex inventory screen which isn’t exactly clear initially, but you get the hang of it quickly. Magic allows you to customize skills using skill cards. This means you can decide that the main attack should be a fire projectile which also attacks several enemies at once and knocks them ass-over-teakettle.
Remember I mentioned Minecraft? Well, items you pick up throughout the game can be broken down into component parts and reassembled into new items, especially weapons. You can steal the sword off of an enemy, bring it back to the blacksmith shop, melt the metal and re-cast it in a new form. It’s a pretty neat idea, actually, and something I’d like to see reappear in other games. It’s a nice alternative to just grabbing and selling items.
This is not a game for kids. Whether you dislike the brutal-yet-curiously-bloodless violence, or the perkiest, pointiest set of…talents I have ever seen in a video game, it’s a game for grown ups.
If you like an RPG with an epic storyline, third person action, beautiful graphics, and the ability to take more than one night to beat, you’ll probably enjoy Two Worlds II.
-Broklynite
http://www.greenmangaming.com/games/two-worlds-ii/