Archive for March, 2011

Green Man Gaming V2.0

Wednesday, March 30th, 2011

If you’ve just come to the blog via the main Green Man Gaming website, I’m sure you would have seen that, along with the blog, the website has had a bit of a facelift. I’m very pleased to announce that after many months of hard slog, the team here at GMG are proud to show off the fruits of their labors in the form of a funky new website, blog and capsule client.

We have only just gone live with the new site and capsule and we would appreciate your feedback and comments.

We hope you like it.

Martin

Dark Sector – A Review

Wednesday, March 30th, 2011

Dark Sector is one of those funny games that had a huge budget, a big advertising campaign, lots of excitement, then was promptly forgotten upon release. Which is a shame, as it has a lot going for it. Dark Sector puts you in the shoes of a secret agent infected with a virus which slowly turns him more powerful, while at the same time transforming him both physically and mentally. You run around in third person (with the camera behind the player’s right shoulder) killing soldiers and other infected as you try to find the source of the infection and stop it. There is a cover mechanic which allows you to hide behind objects, but no blind-firing.

Though released three years ago, the graphics are still excellent. The thing which really makes this game is the glaive, a three bladed boomerang-like device. Yes, there are guns, but I mostly stick to the glaive, because it is just so much fun to use. You can stun enemies with it, then take them out with a pistol shot. You can cut off limbs, or even cut an enemy in half with a charged shot. And it always comes back to you. Perhaps most useful is the ability to use the glaive to pick up dropped items. For example, you may be in a firefight, and the enemies are just out of reach of the glaive, but popping your head out will only result in getting killed. You can throw the glaive to a nearby dropped rifle, then use the rifle to take out the enemies.

The game is graphically violent. The finishing moves you occasionally do on enemies (only when you are within melee distance, no quicktime events, thank goodness) are brutal enough to have had the game banned in Australia. As an example of one, I knocked a guy senseless, chopped off his outstretched arm, then cut his head off. As memory serves, I then kicked his body, but that may or may not have been part of the finishing move.

The game is a corridor shooter. Move into an area, kill all the enemies, wash, rinse, repeat. I enjoyed it enough that I only paused it when I had a crippling need to pee. It isn’t the kind of game that will suck most people in for one long blitzkrieg of action, but it is something you will find yourself returning to for a few hours, again and again.

Dark Sector is available to buy on Green Man Gaming.

Total War: Shogun 2 – A Review

Tuesday, March 22nd, 2011

I’ve never actually played any of the Total War games. While I’ve certainly heard of them over the years, I never got around to playing them. So, while I can’t tell you much about changes between this game and previous ones, I am delighted to talk about this one.

Shogun is a combination of real time strategy and turn based strategy. You switch between active battle and passively managing your growing kingdom. More than anything else, there is a taste of the classic Sid Meyer’s Pirates! I particularly enjoy the battles. There is clearly a lot of thought that went into the game. While there are a few small points I could complain about, it’s only because they show up in sharp relief against a beautifully polished game.

Visually the game is excellent- although it does require a reasonably powerful computer to run. My computer, Optimus, coughs and wheezes over it even on low settings. Which is the first time I can recall that happening since I built it.

Two really neat aspects of the game. The first is that every single enemy and ally that falls leaves their bodies behind. You get a real feel for the brutality of the battle from this. The second is that you can save and replay every single battle you play, which allows you to re-watch all of your strategies and learn what you did right and where you went wrong, improving yourself. I am a big, big fan of the ability to watch replays in video games.

Rather than controlling individual warriors, you controls regiments of troops. You have to deal with the confidence levels of the troops. The more they lose, the harder they are hit, the more likely they are to break and run. And if they do break and run, you only have a fairly small chance that they will calm down enough to reclaim. This means that you have to be very careful in your strategy, as being hit hard enough will drive off even your most resolute of troops.While fighting you must keep things like the terrain in mind. Charging up a hill into the enemy is a bad idea, while charging downhill into the enemy is a very good one. Attacking an enemy head-on is a good way to lose a lot of troops, leaving you with a Pyrrhic victory. Wheeling your men around to attack enemies from behind is very satisfying, however.

It means that you need very delicate and precise control over your troops. And the only complaint about the game I have is that the troop control does appear to be ever so slightly wonky. I’m not exactly sure why, but sometimes units will either deselect themselves, or just halt in their tracks for no apparent reason. This can be frustrating. But the sheer elegance displayed in the game means than while it can ruin the occasional battle, you’ll still love playing whether you win or lose.

Total War: Shogun 2 is available to buy now from Green Man Gaming.

Kid Chameleon – A Review

Monday, March 14th, 2011

Sherman, set the Wayback Machine to the early 90’s. Back then, the next big piece of technology that we were all looking for was virtual reality. Various shopping malls and toystores around the country might even have a unit that you could try out for ten bucks, and play a flight simulator. It seemed like immersive video games were just around the corner.

During this time, several garbage horror/sci-fi movies came out with the premise of a VR machine delivered to an arcade going rogue and eating children. There would always be a plucky young adventurer who would go inside and beat the game on its own rules, and rescue the kids.

Enter Kid Chameleon, a game for the Sega Genesis. It has the exact same backstory, but don’t hold that against it. Kid Chameleon is an absolutely enormous platformer, with nearly a hundred levels. The really neat part of this game is that you collect different masks, and change into several monsters, each with unique abilities and attacks. The result is an incredibly rich and varied game, where no two games ever play out the same. Sometimes one set of powers is more appropriate than another, but other times you can cheat by keeping a set of powers from a previous level.

Think of it as a much longer, more fun version of classic Super Mario Brothers games. Instead of turning into a raccoon, you turn into Jason Vorhees and throw axes at other monsters. Or into a tank that shoots skulls. Or into a samurai with a katana.

It’s a classic platformer with no save points or passwords. You will more than likely never beat it without the level skip cheat, but you’ll keep trying anyway and love it.

-Broklynite

http://www.greenmangaming.com/games/kid-chameleon/

Site slowdown

Friday, March 11th, 2011

The website is currently running considerably slower than it should be; our technical team are working to resolve this and we hope to have the site running at full speed shortly.

We apologise for the problems, and any inconvenience caused.

Martin – HCO Green Man Gaming

Update: The site is now running at full speed. Apologies to those that were affected by the slowdown.

Two Worlds II – A Review

Tuesday, March 8th, 2011

I love huge games. Whether they are open-world sandboxes, or linear corridor shooters, I love it when a game takes me more than a one-evening blitzkrieg to beat. Maybe that’s why I love games like Morrowind and Minecraft. Two Worlds II is clearly trying to be more like the former but with elements of the latter as well.

You play the big blond protagonist who can wield both magic (fire, ice)  and conventional weapons (knives, swords, clubs). There was clearly a whole hell of a lot of thought that went into the storyline of the game, which is meant to be epic in scale. Unfortunately, maybe because I didn’t play the first game, much fo the story leaves me either wondering what the hell is going on, or I just don’t care. The beginning hour or so of the game has you running from conversation to conversation. Once I discovered that the space bar allowed me to skip excessive verbiage, I was happy. Afterward though, you can wander where you wish and choose to just follow the main storyline or not. The third person perspective does allow you to pull some cool moves while fighting- think similar to Arkham Asylum with a fairly simple click-combat system that allows you to perform combination moves when you time things right. I do love sneaking up on a bad guy and sticking a dagger into his throat in a brutal one-hit kill.

As I said, there was a lot of thought that went into the game, and it shows. There is a fairly complex inventory screen which isn’t exactly clear initially, but you get the hang of it quickly. Magic allows you to customize skills using skill cards. This means you can decide that the main attack should be a fire projectile which also attacks several enemies at once and knocks them ass-over-teakettle.

Remember I mentioned Minecraft? Well, items you pick up throughout the game can be broken down into component parts and reassembled into new items, especially weapons. You can steal the sword off of an enemy, bring it back to the blacksmith shop, melt the metal and re-cast it in a new form. It’s a pretty neat idea, actually, and something I’d like to see reappear in other games. It’s a nice alternative to just grabbing and selling items.

This is not a game for kids. Whether you dislike the brutal-yet-curiously-bloodless violence, or the perkiest, pointiest set of…talents I have ever seen in a video game, it’s a game for grown ups.

If you like an RPG with an epic storyline, third person action, beautiful graphics, and the ability to take more than one night to beat, you’ll probably enjoy Two Worlds II.

-Broklynite

http://www.greenmangaming.com/games/two-worlds-ii/

PayPal payment suspended

Friday, March 4th, 2011

Due to an issue with a small number of customer PayPal payments not being processed correctly, we have been forced to suspend PayPal as a payment method.

We are working with PayPal to resolve this issue and will resume taking PayPal payments as soon as we are able to. You can still purchase games from Green Man Gaming using a valid Visa Debit/Credit or MasterCard.

We apologise for the suspension of PayPal payments and any inconvenience caused. We will endeavour to keep you informed of any changes.

Martin – HCO Green Man Gaming

UPDATE: I’m pleased to tell you that payment can now be made with PayPal. We’re sorry for the downtime and any inconvenience caused.

Fancy a free game?

Wednesday, March 2nd, 2011

Yes, you read that right – we’re giving away a game for FREE!

We’ve teamed up with PC Gamer.com who have a unique discount code for a free copy of Imperium Romanum: Gold Edition.

If you’d like a free game (I’m guessing that’s everyone reading this), head on over to the PC Gamer website for more information and the code.