Archive for June, 2011

GMG Reaches 1,000 Customer Reviews!

Monday, June 27th, 2011

Three months ago we introduced customer reviews to the site, and since then our community have been busy writing over a thousand reviews for hundreds of different games. Our 1000th review was from emwearz, who reviewed Broken Sword 3 – we’ve credited emwearz with 10.00 of credit to celebrate!

If you didn’t already know, if you write a review for any of our games, you’ll get paid! GMG pays out 0.25 in credit for every review that appears on the site, and a full 1.00 if you’re the first person to write a review for a title.

We moderate all reviews on site manually, so if you want to make sure your review gets published and you grab your credit, here are a few tips:

  • Write at least 200 words – we don’t expect epic reviews for DLC or indie titles, but for full games we expect a bit more.
  • Don’t copy reviews from other websites unless the site belongs to you.
  • We’ll happily publish negative reviews but you need to justify why you don’t like the game! Reviews that just say “This game is terrible” without saying why won’t be accepted.
  • Make sure you’ve played the game! We can tell when you’re just rewriting another review or explaining the games feature list.

Congratulation to Emwearz and here’s to another 1,000 reviews!

Turkey and Poland can now pay in US Dollars

Friday, June 24th, 2011

Customers from Turkey and Poland have been switched over from our European pricing to American pricing, which means you can now pay for games in American dollars! These will be automatically converted based on the current exchange rate, no matter what payment service you use.

This should enable customers in these countries a much better deal on the majority of our games and remove the $1 = €1 problem that customers have brought up on our forums.

We’re looking at other ways to make our pricing as fair as we can when it comes to selling games internationally, so stay tuned!

Sonic the Hedgehog 2- A Review

Friday, June 24th, 2011

Seeing as how today is the 20th anniversary of the release of the original Sonic the Hedgehog, I thought I’d do my review on my favorite game of the series.

Who the hell ever thought that a good choice for a game character would be a hedgehog? And who looks at a hedgehog and thinks they look fast? And who makes him blue? These are all questions which never occurred to anybody back in the early 90′s, because we simply understood back then. In any case Sonic 2, felt by many of us to be superior to the original, is a great classic platformer. First of all, it’s classic Sonic, and that means feeling all-powerful as you zip at higher and higher speeds through the levels, deftly dodging death wherever you go. Sonic 2 also introduces Sonic’s famous sidekick, Tails Prowler. The funny thing about Tails is that he had two tails, but because of the poster artwork and the graphics at the time, this was never very obvious.

Sonic 2 is a great game for coop. Sega did a neat and sneaky thing when they made Sonic 2. They made it a coop game without ever telling anyone. Yes, there are two player races that can be run against one another. But many people did not know that assuming that the player had two controllers, the single player campaign could be played coop. This was because during the game, Tails would consistently follow Sonic around everywhere, being pretty useless and dying a lot. But the moment that the Player 2 controller was picked up, he could be controlled, and suddenly all of the badguys had to contend with two players. And if the second player decided to take a break, Tails would resume blindly following SOnic within a second or two. This meant that you could do certain tricks like during boss fights where both players would attack from different angles to take down Dr. Robotnik much more quickly.

The levels designs are also great. The original Sonic had a few ideas, and implemented them decently, but some of them were a little awkward. Sonic 2 was where a lot more things were introduced, and a lot of what had been brought from Sonic 1 had been polished until it shone. Elements like springs and jumping pads were sprinkled over the already cleverly designed landscape just to add extra fun. In later games, they came to rely more on these gimmicks and less on solid level design, and the result, to my mind, was a poorer game. One later game which I’ve never been able to beat has one level in it that found me following the seemingly set path and every time finding myself essentially facing a wall, unable to proceed. Thankfully, that never happens in Sonic 2. It is always pretty clear where you are supposed to go. That doesn’t mean that it’s easy, mind you, but at least you aren’t lost.  The music for the game is also completely frigging awesome as well.

As with many games back in the day, there are a number of interesting and fun cheats to try out, once you’ve played the game for a while or beaten it. I always found Golden Sonic to be both a lot of fun, and surprisingly challenging to use on the later levels.

If you want to find out why everyone complains over all the new Sonic games, or if you’re infected by some nostalgia for the greatness of Sega past, check out Sonic the Hedgehog 2.

-Broklynite

Waiting on Magicka Keys?

Thursday, June 23rd, 2011

UPDATE: We’ve refreshed the system with plenty of new Magicka keys now – enjoy!

Our Magicka bundle has been doing a bit better than expected and we’ve unfortunately run out of keys.

We’ve already put in a request for more and will get them live on the site as soon as possible.

If you’ve already purchased the keys, you can request a refund – otherwise an email with your keys will be sent out by email as soon as we have them.

Sorry about the wait guys, we’ll update the blog as soon as we’ve got the keys back in our system.

New Pre-Order: F.E.A.R. 3

Wednesday, June 22nd, 2011

Blood Runs Deep, F.E.A.R. Runs Deeper.

The third installment of the popular horror FPS FEAR is now up on site and available for pre-order, along with a 10 per cent discount code which you can find on the game’s product page.

It’s been two years since FEAR 2 was released, and the new game has taken a few steps away from the standard FEAR formula.  The game now has a full co-op mode allowing you to take on the campaign with a friend and a “generative” system which is designed to set up random events within the game, vastly increasing replay value and giving you a good reason to play through both alone and with friends.

Even when you’re done with the main campaign (which measures in at about 8 hours in length), an emphasis on arcade style score chasing will keep you coming back to the title with your overall scores linked to your game account and carrying across single player, co-op and multiplayer modes.

Speaking of multiplayer, Competitive online play makes a welcome return, continuing the FEAR series tradition of a multiplayer mode that offers something a little different to the standard Call of Duty and Battlefield clones already on the market.

There’s some early reviews already out and the game is currently doing well on Metacritic – here’s a link to the IGN review of the PC version, which it gave 8/10.

Duke Nukem Forever – A Review

Friday, June 17th, 2011

I’ve promised myself that I’m going to try to keep this review short, and not wander into a long rant, which is difficult for talking about the Holy Grail of gaming. I’m also going to try to minimize references to other reviews around the web, although this will also be difficult as my review is clearly different from everybody else’s I’ve read.

Briefly, let me give a little history for those who do not know. Duke Nukem 3D was a combination homage and satire of both classic 80′s action movies, as well as of the most prominant games of the time (Doom). It worked because it had solid level design and the gameplay was fantastic. There was also humor and a speaking protagonist. What happened, however, was what I call the Indiana Jones effect. The Indiana Jones  movies were always meant as both an homage and a satire of the classic cliffhanger serials. But they were so well done that even people who had never seen or heard of the old cliffhangers nonetheless adored the character and the movies. Similarly, Duke was so well done that people forgot what he was and was supposed to be, and the image of Duke blossomed and evolved, both in our minds and subsequent games (yes there were some, although most people never heard of them).

History lesson over.

One common story of the long development of Duke Nukem was that the guy that ran things, George Broussard, would constantly halt production when a competitor came out with something new (like a snow level, or a new graphics engine) and demand that DNF also have it. It was meant to show off their ability to make an amazing game, but also because at heart, that’s what Duke always did- reflect on what others have done before, make us more conscious of some of the trends in games, for good or ill. The astonishing thing is that in the end, they made it work. There are elements from many different games, but all tweaked or shifted in a way that both works, and makes you conscious of the difference.

For example, DNF has the modern two weapon system. Classically, first person shooters would have a dozen weapons to choose from at any time. What was silly about this is that most people stick to using two to three weapons, usually a short-to-medium distance weapon  (like a shotgun) and a long distance powerful weapon (like a sniper rifle or rocket launcher). So, games moved to the two weapon standard. But the problem is that people tend to have particular weapons that they like to use, and so we spend time finding those weapons. At the end of the level, what happens? We lose the weapons and have to start the next level all over again. In DNF, you can carry a maximum of two weapons, but so long as you like those weapons, you can keep them through the entire game and just keep refilling the ammo. It’s a damn good compromise to both the classical and the new system, and something I would like to see in more games.

What is also great is the variety of experiences, again culled from other games. There are Half-Life-esque physics puzzles, Bioshock-ish underwater areas, driving areas, platforming areas. But what makes it great is the balance you find in them. If you don’t like platformers, there aren’t all that many, and they aren’t obnoxious. I generally loathe underwater levels, where you have to swim around and fight badguys. But in DNF, the underwater level was long enough for someone who enjoys them to enjoy, and short enough that someone like me really didn’t get bothered by it. And you see this again and again. There are aspects that are there just enough so that people who enjoy them will be happy to see them, but people who don’t won’t mind them.

Let me address the adult content of the game. From released screenshots and videos and commercials of the game, I was under the impression that the majority of the game would be spent being motorboated by exotic dancers. Surprisingly, that isn’t the case. The first half of the game is indeed filled with a fair amount of tittilation, but honestly not as much as you might think. Yes, it is still unquestionably a game for adults. There are areas in one Aliens-like level where there are strange boob-like growths on the walls with which you can interact (slap). And yes, there is a level that takes place inside of a strip club, where you must go do a treasure hunt. But it still is honestly nowhere near what I expected from the commercials. The second half of the game pretty much leaves it behind completely. Oh, and the language? Yea, the F-bomb gets dropped with the frequency of a lie coming out of a politicians mouth.

The load times are exemplary. I wouldn’t normally mention this, but I’ve timed it, and it’s about 3.2 seconds on my computer. That’s whether you die and need to reload from a checkpoint or if you are moving to the next level.

So, who is going to enjoy DNF? Honestly, I can think of aspects in the game for almost everybody. People who like blowing things into bloody chunks. People who like adult humor. People who like platforming, driving, physics puzzles, boobs. So why is it that every single review I have read seems to be negative? The best answer that I can come up with is that people who write reviews seem determined to hate it, and come up with the silliest reasons to do so. The graphics aren’t good. Sure they are. Maybe not bleeding edge, but still pretty damn good. There aren’t ironsights. That doesn’t make a bad game, and the reticle is generally assumed to have the characters shoot from the hip- and can you picture Duke Nukem shooting from anything but the hip? It has recharging health. Yes it does, but it isn’t a health bar, it’s Duke’s ego going down, but after a moment not being fired upon, he feels better about himself, realising that “Hey, I’m Duke Nukem!”

If you are determined to not like this game, you won’t like it. If you have decided that no matter what happens, you’ll love it, then you’ll love it. But I think that if you go into it with an open mind, you’ll enjoy it. There is a free demo available, but sadly the level choices available to play through in the demo aren’t the greatest. They’ll give you a taste of the game, but not a great one. If you are looking to once again kick ass and chew bubblegum, revel in a character who isn’t afraid to wade in and beat enemies to death with his fists, if you are looking for a game where the protagonist isn’t afraid of expressing his politically incorrect opinions, and where the protagonist doesn’t have some kind of tragic past to dwell on throughout the game, then Duke Nukem Forever is for you. If you are offended by sexist jokes, naughty language, the naked female body, smoking, drinking, cheezy one liners, or gore of any kind, then Duke Nukem Forever probably isn’t for you (“Please, won’t SOMEBODY think of the CHILDREN” ). And in my opinion, the best way to play this game is to smoke a big fat cigar while doing so. I did, and I loved every second of it.

-Broklynite

Buy Duke Nukem Forever from Green Man Gaming today.

Introducing the GMG Forums

Wednesday, June 15th, 2011

Green Man Gaming is proud to present the launch of our shiny new community forums!

We’ll be using our forum as a way for GMG fans to chat about everything from the latest PC titles to their favourite classic games, music and television and just about anything else you can think of. For the first time, we’ll be moving from a digital games store into a gaming community – so come join us and say hello!

To celebrate our forum launch, we’ll be offering giveaways – 160 free game vouchers posted all over our forums over the next week, followed by some competitions and exclusive interviews –  so make sure to sign up to the forums and keep an eye on new posts from GMG!

The best part for our existing customers? No additional sign up is required! Just click through to the forum and you’re in with your existing user name!

The GMG staff will be regularly visiting the forum to answer questions about the site, our service and any technical support you might need, you can find us on the forum by looking for “staff” underneath our titles.

Welcome to the GMG community!

Age of Fear: The Undead King – A Review

Wednesday, June 15th, 2011

Age of Fear is a top-down 2D turn-based strategy game. In some ways, the game is so painfully indie that it probably wears a beard and considers facial hair ironic. If you are looking for pretty graphics, this isn’t the game for you. This game looks like it was made back in the mid-90′s to look like games made in the early 90′s. That said, don’t assume that this makes the game a broken, easy, garbage sort of game, because it isn’t.

Age of Fear has two campaigns, one as a knight and the other as a necromancer. You can choose to play either campaign you like. Let’s face it though, in the choice between playing a goody-two-shoes knight and a blood-curdlingly evil necromancer, who are you going to play? Right. There is a fairly detailed story told between missions, but if you want to skip over you, you are free to do so. The enemy AI is actually surprisingly intelligent. You will often find yourself outnumbered, but unlike most games where overwhelming numbers make up for poor AI, there are only a few more enemy than you, and an AI which is intelligent enough to target weaker foes, and retreat to safe distances.

What Age of Fear does is take the classic turn-based strategy game and strip away all of the elements unimportant to the gameplay. You have the battles, the leveling up of characters between battles, and a passably decent story which isn’t shoved in your face. The result is pretty well refined gameplay. Characters can move about as they wish within certain instances per turn, but their sphere (er…circle) of influence is altered by other characters standing in the path of the circle. It means that there is a fair amount of thought which the player puts into shielding one another. Your archers can fight from a distance, but have low health. The AI will specifically target them to get them out of the way first. So you’ll want to put your shock troops (zombies) in the front to shield your archers from the enemy. It’s little things like this that really help make the game fun. You can choose to just blitzkrieg enemies and hope for the best, or you can sit there and fiddle with the exact positions of your characters, the choice is up to you.

I’ll fully admit, my favorite move in the game is unquestionably when playing the necromancer. What are necromancers, but wizards with domain over the dead? So when one of your zombies die, you can bring them back to life very easily. This allows you to wait until the enemy is in just the right position, then raise the dead and attack them from behind. It is very satisfying.

It is a very cerebral game. If you are looking for a game where you can shoot someone in the face with a shotgun, or build up your horde to sweep over the enemy, you won’t find it here. Age of Fear is a game more for someone who wants a more thoughtful approach to strategy, and don’t want to feel the rush of a real time strategy game. I didn’t think I would like it at first, but within a half hour (the general which-button-does-what-now? time) I found myself relaxed and enjoying it very much.

-Broklynite

Buy Age of Fear: The Undead King on Green Man Gaming today.

Looking for a new MMO for the summer? Check out Earthrise.

Monday, June 6th, 2011

From the co-operative battles in the world of Tyria in Guild Wars, to the fantastic environments and dynamic events in Rift’s Telara MMO fans are spoiled for choice when it comes to fantasy worlds. But what about when you want to put your broadsword down, retire your wand and just shoot something in the face until it falls over?

Earthrise is a Science Fiction MMO set in post-apocalyptic future with a strong focus on sandbox game play and free-form PvP fighting. Where other MMOs push PvP into separate game modes or confine major PvP events to Battlegrounds, Earthrise makes PvP a part of the whole experience right from the start allowing you to play a more competitive and action orientated style of gameplay than your typical MMORPG. Get killed and you can even lose your loot, so Earthrise isn’t a game for the faint hearted.

It’s not just a futuristic setting and open world PvP that give Earthrise a different flavour to the standard MMO though. The game also moves away from the standard levelling and class system used in most games in the genre, replacing it with a skill based leveling system of well over 100 different skills and abilities which players can use to build a character. This makes it ideal for MMO players who want to experiment with different play styles without being stuck as a “healer” or “fighter” through hundreds of hours of gameplay.

Earthrise also features an extensive crafting system, a player driven economy and a massive (and incredibly nice looking) science fiction environment to explore, so it’s got the scale to match its ambitions. It’s also gone through tons of patches and several major content updates since launch, fixing a great deal of the games technical issues and bugs in the process.

If you’re tired of killing giant spiders over and over and don’t want to spend any time more time caves and dungeons this month, the post-apocalyptic world of Earthrise is on sale right now with 30% off the retail price!

Altered Beast – A Review

Monday, June 6th, 2011

Altered Beast is an unforgiving arcade classic. What set Altered Beast ahead of other games were two features. The music was awesome, and your character upgraded as you played. You are a hero resurrected (“Wise Fwom Your Gwabe!) by Zeus to fight your way across a landscape filled with nightmarish creatures. Some would drop powerballs which would bulk your character up and make him stronger (“Power Up!”). After only a few of them, you began to strut in Conan-era Schwarzenegger-like glory. When you got one more, you would transform into a monster yourself, with super powers.

This is when the game would really get fun. This was also the cause of many fights with my older brother when he would steal all my power balls so that he could transform first and leave me as a puny human. Bastard. Every level led to a new monster you could transform into, and this was one of the driving forces in playing; you wanted to beat the level to see what monster you would become in the next level.

This is a hard game. The levels are difficult but do-able. It is when you reach the bosses at the end of the levels that you start dying like crazy. This game really needs to be played with two players, just so you can work together to take down the bosses. But it is also very fun to play multiplayer. It’s really a pleasure to see this game becoming popular again as it Wises Fwom it’s Gwabe.

-Broklynite