Archive for January, 2012

We used to sell Skyrim at 100% off, but then we took an arrow to the knee…

Thursday, January 26th, 2012

And now it’s 50% off!

From 1200 GMT today (26th January) Skyrim will be available at a leviathan discount of 50% off of our RRP! This offer will only be available while our specially reserved stocks last – at which time the price will return to the previous price!

Are you ready, Dragonborn?

-James
Community Manager

Capsule Update (v.2.32)

Friday, January 20th, 2012

Capsule Update: v2.32

Capsule returns to its former window location properly under Windows 7 on startup.

Unzip error handling – some errors in the unzipping process were getting by unnoticed. We now report this to the user and start the redownloading procedure

Handles unstable internet connections
- Monitors download rate to check for a lost connection.
- Handles dropped connection properly
- Forced hash checking*
- Notifies user if a download section has to be restarted

Improvement of game page list
- Capsule remembers the list sorting used
- Game pages now start from 1, not 0
- Changing the game page rises the page to the top

*A note on the forced hash checking. Capsule will now discard any downloaded amount over a multiple of 100MB, in order to force the hash checking of every download segment. While this may cause some users to have to redownload small sections, it is believed to be necessary to achieve perfect downloads for our customers. (for example, if have downloaded 204 MB then paused the download, upon resumption Capsule will start the download from the 200MB mark).

 

Also, on an unrelated note: If you check this link you can see our upcoming titles to use our CUSTO-MERLO-YALTY 25% voucher on!

 

-James

Community Manager

A voucher for January – 25% off all preorders!

Thursday, January 19th, 2012

Hey everyone,

Our January sale went brilliantly, and so we thought we’d create a very cool voucher with a massive 25% off for any preorder titles!

Just use CUSTO-MERLO-YALTY on checkout to take advantage of this great deal!

If you can find it on the site and it isn’t released then you can redeem it! Ready? Go!

 

 

EDIT:: A quick amendment to this – you can use this link here to easily find preorder titles!

 

-James

Community Manager

January Sale – Day 14

Saturday, January 14th, 2012

We’re coming to the close of our January sale – but naturally we will still continue to have amazing deals afterwards – it’s our raison d’etre! And as always here’s a sneak peek at some of the upcoming sale titles! There’s still time to get some quality games at quality prices!

Check the homepage from 1200 GMT:

 

-James
Community Manager

 

 

January Sale – Day 13

Friday, January 13th, 2012

There are only a couple of days left in our big January sale! It’s almost time for deals to change so here’s another select list!

Check the homepage from 1200 GMT:

Deus Ex: Human Revolution Augmented Edition is 75% off for 24 hours!

Space Pirates & Zombies is 75% off for 24 hours!

Just Cause is 75% off for 24 hours!

Cargo! The Quest for Gravity is 50% off for 24 hours!

Kane & Lynch 2: Dog Days is 50% off!

Hearts of Iron 3 Collection is 60% off!

(co.uk) Total War: Shogun 2 is 50% off for 24 hours! (This deal is only available to GBP customers)

 

Don’t forget to check the rest of the site too as we have plenty of other amazing bargains!

-James

Community Manager

Sonic Generations – A Review

Thursday, January 12th, 2012

As you may recall from my review of Sonic 2, I’m an old Sonic head. If you were to ask me what is so great about the old games, it would be difficult to describe. Why on earth would you want to play a platformer with a character that travels at such high speeds? The truth is that, for me at least, the thrill comes from when you have hit the sweet spot in the game, where you just whiz along at a million miles an hour, everything destroyed in your path, the background just whirring past you in a malestrom of your own greatness.

As the years went on, Sonic changed. Between a large number of increasingly poor games, the comic, two distinctly different cartoon series and so on, Sonic evolved. Generally in directions many of us did not care for. So when Sonic Generations came out, promising side-by-side the original Sonic (yes, he has a little potbelly) and the new lean and mean Sonic, I’ll admit to a certain amount of curiosity. I have played newer Sonic games somewhat, but I haven’t really gotten deep into any of the games since Sonic and Knuckles. Added to this is my general loathing of 3D platformers, which usually have terrible cameras and poor controls.

In Sonic Generations, I re-found my old love once more. Sonic Generations gives you the fast-paced 2-D racing adventure that you’ve been looking for for the last 15 years, while also giving newer players the 3D speedy platforming they want. Sonic Generations does seem to assume that you have played either Sonic Classic or New Sonic at some point or another, so there is real explanation of your abilities. This is important as each sonic has a completely different skill set to complement their distinct play styles and level layouts. That said, you will catch on pretty quickly, as Sonic was never really about truly complex control schemes.

Different maps are taken from different periods of time in Sonic history, my favorite being at the beginning of the game with several levels taken from the original Sonic games. They aren’t straight-up copies, but do have the same feel, as if it was another level from back then. New Sonic is surprisingly fun to play as. He switches between 3D track runs, where you quickly get into the rhythm of just bulldozing through obstacles, and 2.5D side-scrolling platforming elements. One really neat aspect of the level design is that there are dozens of different pathways you can take through the level, depending on your skill with jumping at just the right time and speed. Sometimes it makes no difference which path you take, sometimes it can make things easier or harder, or you can stumble onto a hidden prize. What it does mean is that every playthrough will give you a different experience. As a cool, fairly subtle bonus, as you play you can see in the background other tracks that you might have taken, as well as the path taken by New/Classic sonic. It’s subtle, but I thought it was a nice way of tying the two together.

To progress through the game, you need to beat a World map twice, once with each Sonic. Having done this with three maps, you then need to beat at a minimum one challenge map for every World. Whether you choose to do this with New Sonic or Sonic classic is entirely up to you. Challenge maps are designed to be challenging but not impossible. The challenges vary from racing against a doppleganger version of yourself (that the game never allows to get too far ahead of you, should you run into trouble) to different kinds of platforming challenges using Sonic’s friends- using Miles “Tails” Prowler to fly you over large gaps and things like that. There are a large number of different types of challenges for both Sonics, and you’re likely to find at least one you enjoy. Once you have done this for three Worlds, you fight a boss.  And that’s another nice aspect to the game. To actually progress through the game is meant to be challenging but not impossible. The purpose of the game is not meant to be the gruel-fest that the original Sonic games could be. Instead, you can choose to make it as difficult as you like, tackling as many challenges as you like. And if you run out of lives during a map, the game doesn’t end but instead allows you to go back and try again. If you do decide that you like doing the challenge maps, beating them unlocks a large number of points, which can be redeemed in an in-game shop for music (snore) and in-game items like more lives, the ability to start a life with rings, faster speeds and the ability to stop on a dime.

The only complaint I have about the game is that you can pretty clearly see from the control scheme that it was just compiled for the PC witout any changes made. As I played, I was frequently reminded of this as the game told me to hit the A or B button, or hit the left and right bump buttons. The reason why this is a minor complaint is that as a sonic game, there are only the directional controls and the “make me go faster” buttons really, so this isn’t as big of a deal as it would be in, say, a first person shooter.

Whether you get your kicks with the potbellied little hedgehog who zips through side-scrolling platforms with abandon, or you prefer the sleeker modern Sonic who races through enemies like a high-speed bulldozer, Sonic Generations offers you what you are looking for. If you like the New Sonic, more power to you- I found the New Sonic tracks a great deal of fun, even if I haven’t liked some of the Sonic Adventures games a great deal. Or if you deeply loathe New Sonic and just want to play as Classic Sonic, you’ll be happy to be welcomed back to the world you have missed for so long.

-Broklynite

Assassin’s Creed: Revelations – A Review

Thursday, January 12th, 2012

Assassin’s Creed: Revelation is a third person action/adventure title from developer and publisher Ubisoft. It is the third and final game in the Assassin’s Creed II trilogy, which has the main protagonist, Ezio Auditore da Firenze, continuing his quest to gain entrance to master Assassin Altaïr ibn La-Ahad’s library by finding four keys hidden in Constantinople in 1511 AD. Like previous Assassin’s Creed games, Revelations is running on Ubisoft’s proprietary game engine called Anvil that, despite being four years old, still produces fantastic visuals and audio.

Revelations takes place right after its prequel Brotherhood ends. Ezio finds himself the leader of the Turkish Assassin Order in Constantanople. There, with the help of several NPCs, Ezio begins his search for the keys to the secret Altair library Masayaf.

By far, this is the best Assassin’s Creed yet. Primary missions are broken down into nine sequences, with each sequence containing several memories. Each memory is unique but revolves around several themes, including item retrieval, escort and protection, hostage rescue, subterfuge, or espionage. One double mission in particular stood out for me. First, Ezio had to incite a riot by the citizens milling around the Arsenal gates by bribing nearby heralds. Once the citizens revolted, Ezio had to protect them from the attacking guards. After a few minutes the citizens would break through the gates and immediately, the second half of the double mission was available to Ezio. In the second part, Ezio had to fight the elite Janissary guards and make his way to the end arsenal warehouse. After being discovered while eavesdropping on a conversation, Ezio flees from the area while being pursued by about twenty guards. Needless to say, it was a violent, tense mission that I had a ton of fun playing.

Ubisoft has refined many of the secondary missions and activities, as well as adding new ones. Den Takeover, for example, is a mission type familiar to anyone who played Brotherhood, where you proceed to seize a Templar den by killing the den’s captain and lighting a signal flare. Here, however, it has been changed by making it possible to lose a den as a result of gaining notoriety through your actions, including killing civilians, restoring shops, and fighting the generally neutral Ottoman guards.

One new activity is bomb crafting. Specifically, you can create a variety of bombs from materials that you gather from around the city that fall under three categories:  lethal, tactical, and diversion. Tactical bombs are particularly useful because they either leave the enemy vulnerable to attack or aid in the evasion of Ezio and include caltrop bombs and skunk oil bombs. Diversion bombs are fun to use when you want to cause a little chaos and misdirect your enemies and include the gold pyrite bomb and cherry bombs. Finally, when you just want to kill the enemy, you have that option with lethal bombs.

Perhaps most fun of all is the hookblade. The hookblade is a replacement for the hidden blade. It retains all of the functions of the hidden blade and with the hooked end you can traverse the rooftops via zipline and hook on to out-of-reach hand holds, which is both fun and addictive in the large, parkour-friendly city.

There is a tower defense mini-game which was added that feels tacked on. It takes place when your assassin dens are attacked by the Templar. The menu system wasn’t very intuitive to me, and I simply had trouble keeping control of my dens. On the other hand, when I did lose control, I simply came back later and assassinated the Templar captain to regain control of the den. Despite this, I still had a blast with this game, calling in assistance from my disciples at a moment’s notice, hiring factions to run interference for me, or just sneaking up behind a Templar and stabbing him in the back.

Although four years old, Anvil is still a capable engine. Since Ezio is given the most screen time, his character model is extremely detailed, with bump-mapped clothing, facial hair, and wrinkles on his weathered face. The other main characters are also well detailed and hand animated, which becomes apparent in the real time cutscenes that move the narrative along. Because the engine has to render so many characters on screen at once, however, the secondary NPCs are slightly less detailed but nonetheless look and animate convincingly. What I found to be particularly impressive, besides the city being rendered in real time so that you can traverse the map without load times, is how detailed the landmarks are. From the Hagia Sophia to the Galata Tower, if you are lucky enough to visit these locations in Istanbul, you will be impressed by the virtual representation. From the top of these and other high points in the game, if you look down, you will notice that the entire city is visible with barely any pop-in textures. With a decently configured machine, this game will easily run at higher-than 60 fps for ultra smooth gameplay. Audio wise, the ambient noise is done well and sounds organic. The voice acting is convincing- the actors didn’t just phone it in and actually were engaged in telling a good story to the audience. The soundtrack is solid and is once again composed by Jesper Kyd. Overall, Revelations succeeds at giving Ezio’s narrative a beautiful playground to get lost in.

This is a fantastic sendoff for Ezio. If you are a fan of the story and gameplay of the Assassin’s Creed series, Revelations will more than meet your expectations for the sequel. If you never played Assassin’s Creed and are interested in the narrative, I suggest you buy the first three games and play them in order, just so that you can appreciate both the story and the refinements that each iteration made to the original. On its own, however, Revelation is a title worthy enough to add to your library.

-J-Man

January Sale – Day 12

Thursday, January 12th, 2012

There’s only a few days left in our big January sale! And as we’re getting closer to that time of day again, here’s a quick look at just some of the deals we’ll have on offer!

Check the homepage from 1200 GMT:

Deus Ex: Human Revolution Augmented Edition is 50% off!

LEGO: Batman is 60% off for 24 hours!

Hitman: Blood Money is 75% off for 24 hours!

Air Conflicts: Secret Wars is 50% off for 24 hours!

Alien Breed 2: Assault is 60% off!

(co.uk) Sonic Generations is 33% off for 24 hours! (This deal is only available to GBP customers)

 

Don’t forget to check the rest of the site too as we have plenty of other amazing bargains!

-James

Community Manager

January Sale – Day 11

Wednesday, January 11th, 2012

Wednesday’s arrived! We’ve got a very nice selection laid out below for you!

Check the homepage at 1200 GMT for these deals:

FEAR 3 is 60% off for 24 hours only!

Penumbra: Black Plague is 75% off for 24 hours only!

Hitman 2: Silent Assassin is 75% off for 24 hours only!

Deus Ex: Invisible War is 75% off for 24 hours only! (Notice the pattern with yesterday’s discount?)

Dawn of War II: Retribution is 50% off all week!

Paradox games are 60% off all week!

(co.uk) Rome: Total War Gold Edition is 75% off for 24 hours only! (This deal is only available to GBP customers)

 

Don’t forget to check the rest of the site too as we have plenty of other amazing bargains!

 

-James

Community Manager

January Sale – Day 10

Tuesday, January 10th, 2012

Choose a deal this Tuesday! We’ve got a very nice selection laid out below for you!

Check the homepage at 1200 GMT:

Batman: Arkham City is 60% off for 24 hours only!

Penumbra Collection is 75% off for 24 hours only!

Hitman: Codename 47 is 75% off for 24 hours only!

Deus Ex: GOTY Edition is 75% off for 24 hours only!

Homefront is 50% off!

Team 17 games are 50% off!

(co.uk) Renegade Ops is 75% off for 24 hours only! (This deal is only available for GBP customers)

 

Don’t forget to check the rest of the site too as we have plenty of other amazing bargains!

-James

Community Manager