Archive for February, 2012

Gotham City Imposters – A Review

Monday, February 20th, 2012

Who, at some point in their lives, has not wanted to be a superhero? When we were little kids, we would find a red blanket to tie around our necks to be Superman, or cut a pencil shape out of cardboard to be a rocketship to take us to Mars. Maybe you wanted to be a pirate and used a stick as a sword, all while shouting “Arr!” and “Avast!” It was a very basic form of make believe aided by the use of scrounged materials and our imagination.

In a sense, Gotham City Imposters is a game about two groups of people who never grew out of this basic hero worship in the form of imitative imagination. And this is where the game gets its charm. Because everything in the game is clearly meant to be an imitation of something from either Batman or Joker, but these are the adult-equivalents of the red blanket tied around your neck. One of the common costumes you will see is a happy meal box which has eye holes cut out and has been drawn on to look like Batman’s face and cowl. Batman has body armor. You have a metal trash can lid strapped to your chest. Batman has a grappling hook. You have a hook attached to a winch which allows you to turn the crank and pull yourself along the line. Batman has batarangs. You have a gun.

Gotham City Imposters is something of a guilty pleasure. The graphics aren’t amazing, the gameplay is mostly the same stuff we’ve seen a million times, the concept isn’t all that novel. But there is a certain zany kind of moxie that it has that endears it to me. The controls are a little bit awkward initially, but once you start to get used to them and get into the flow of the game, you really start to enjoy yourself.

Gotham City Imposters takes the premise that the citizens of Gotham have decided to stand up for their beliefs. Some of them believe in freedom, justice, and an awful lot of apple pie. Others believe in having a crazed time blowing things up and being completely bonkers. Like all true Americans (and especially true Gothamites) they are prepared to defend these beliefs with guns. Lots of guns.

There is the standard fare of automatic rifles, grenades, sniper rifles, shotties, and so on. But the accessories are what really let you have fun. From roller skates to bear traps to glider wings, you can run, grappling hook, and glide your way through the maps. There is even a medic-type weapon which heals teammates. Here it is a megaphone, which the user shouts encouragements into to heal teammates and give them a defensive buffs.

There are only four game types currently. Team Deathmatch is your standard deathmatch, of course. Teams of players fight to have their team rack up the largest number of kills. Anybody with a partcularly low kill/death ratio will be loved by the opposite team and hated by their own.

Fumigation is a territory capture-type game where each team struggles to control at least two (if not all three) territories. As the seconds tick by, either team is awarded more control until either the timer is up or one side has 100% control over the territory. At that point, either a swarm of bats come in to kill everything that looks like a clown, or a neurotoxin is released to kill everyone not immune (the Bat-Team).

My favorite mode is the third, Psych Warfare, a CTF varient. Capture the Flag is an old street game that had as many rules and variations as there were neighborhoods to play it. Kick The Can was one, Steal The Bacon was another. Psych Warfare is more like Steal The Bacon. Rather than both teams having one flag and each trying to steal from one another, there is a single flag (in this case, a battery). Each team attempts to grab said battery and bring it back to a machine. Once the battery is hooked up to the machine and the machine powered up, it broadcasts messages to both the friendly and opposing team. The opposing team suddenly lose the ability to use their weapons and pretty much run around like a bunch of idiots while a voice chants in their head saying things like “You’re worthless….you’re an idiot….you’ve already lost, why don’t you just give up?” The friendlies, however, hear a voice in their heads complimenting them, telling them how successful, smart, handsome, able they are. It’s pretty intoxicating to take the enemy team out like this, especially because the opposing team can still attack- by slapping. Yes, this is the first game I can think of where a sissy-slap (think of the classic cartoon idea of two people who want to fight but are too afraid to get hurt, so both start slapping the air with their heads leaned back- that’s a sissy-slap) is actually a move, let alone a deadly one. This hypnotism only lasts about 20 seconds, and then a new battery is dropped onto the field, and the mad dash begins anew.

The last game mode is a training mode, which is cleverly disguised as a challenge mode. Unfortunately, those of us who just want to play the game will skip the training and go straight into the game and have no idea how to use anything except a few basic weapons. Added to this is a very short training level and a menu system that doesn’t actually tell you all of the possible key bindings, and you can find yourself quickly frustrated initially. It took me ages to figure out that there is no mic button, but instead everybody with a microphone is always broadcasting.

There are currently only 4 maps, as far as I can tell. On the one hand, it isn’t as much variation as many of us would like. On the other hand, it does mean that you learn the maps much more quickly, which increases your effectiveness dramatically.

As you level up, you unlock different perks. These allow you to change your body type (which affects damage resistance and speed), clothing types, weapon modifications, and so on. The XP required to level up is low enough that you should gain a level every few games, even if you aren’t the MVP. This also means that you can customize your loadout as you play. Rather than being stuck with sniper/scout/heavy, you can choose a combination. I personally like a modified rocket launcher as primary, with megaphone (the healing weapon) as my secondary. It’s a nice touch, and something I deeply appreciate.

According to the developers, there is a free DLC that will soon be released which will include more weapon mods and more game-types, as well as the ability to drop-in to games. I question if that might not have been good to just package with the game (currently you need to wait for 8 people to join a lobby to start a game, which can be tedious) but the game still stands well on its own. Is it a masterpiece? No. But it has a certain goofy charm to it which more than makes up for its rough polish. And at the price, I would definitely say that if you’re looking for a new team-based online FPS, something a little bit quirky and different from the standard fare, you’ll find an enjoyable experience in Gotham City Imposters.

-Broklynite

FEAR 3 – A Review

Sunday, February 5th, 2012

***WARNING*** THIS REVIEW CONTAINS SOME SCREENSHOTS OF AN UNUSUALLY VIOLENT NATURE.

Let me preface this with a moment of honesty. I was never really into the FEAR series. I tried the first one in a restaurant during lunch (no, really) and the second one as a demo at New York Comicon back in 2009. Both times I was underwhelmed with the experience. Not that they were bad, I just didn’t see what everybody loved about them. So when the third one came out accompanied by much eye-rolling and disgusted expectorations from fans, I figured that there would be little to like in it. And you know what? I was wrong. I enjoyed the hell out of this game.

If you love 'em, the mechs are back. If you don't love 'em, they aren't back that much.

There are several ways to play FEAR 3. You can play the main mission solo, you can play it coop with a friend, or you can play missions online (with a friend or publicly) which are the usual survive the horde rush and things. I played the single player for a few levels, but mainly focused on playing the main mission in coop with my fellow reviewer J-Man. We were both hesitant, as we had heard a lot of negative press about the coop experience. And the whole game as we played, blasting badguys, blowing them to pieces, rescuing one another, we both kept exclaiming that we don’t know what people are complaining about, this was incredibly fun. I would go so far as to say that it’s one of the most fun online coop FPS games I’ve ever played. I suppose that if you and your friend refuse to communicate (you grab the guy, I’ll shoot him) and work out your plans (I’m going left) or call for help, you won’t have fun in the game. But that’s not FEAR 3′s fault, that’s your fault. That said, like more and more games these days this really requires you to play with a headset, so just spend the $10 and buy an”el-cheapo” one.

Oh, sorry to interrupt, boys. I see you kept yourselves busy in my absence.

The storyline is silly, and is completely unnecessary to enjoy the game. That is a sentence you will rarely hear me use, as I love a good story. Here, the gameplay is so fun that it doesn’t matter. And in any case, the gameplay is fairly disconnected from the actual storyline. The story is all about Alma fighting and you and your dead brother trying to get back to her or something or other. But the gameplay itself involves running through corridors as people and monsters are trying to kill you. That’s about all you need to know. If it moves, kill it. I can see how this might upset people. If you’ve been a devoted follower of all things Alma and come in to this, you might be disappointed. But like a good movie which is a crappy adaption of a great book, you have to step back and say to yourself that even though you are sad that it isn’t what you expected, that doesn’t mean that it isn’t good in its own right.

The game is visually satisfying, although occasionally uses iconography we've seen before elsewhere.

As for the scary parts, it’s too heavy-handed. I will say that the first game had a much more subtle atmosphere. Here the atmosphere is done with very frequent, broad strokes. You know that every single time you climb across a narrow ledge, it’s going to give a lurch. The scares are jump scares, the same jump scares over and over, and eventually it just becomes annoying.

If it sounds as though I don’t like this game, that isn’t the case. I thoroughly enjoyed playing FEAR 3. It’s exactly what I want from an online coop. It is easy to connect to one another. It encourages you both to work together, but still compete. That is, at the end of every round, whoever gets the most points for performing various tricks and maneuvers is awarded being the favored son. In turn this changes the ending to the game, depending on how either of you played. It’s actually a coop game which integrates the coop experience into the storyline! Best of all, the two brothers have completely different skill sets and abilities. Neither one is superior to the other, they are just different. While the living brother can shoot guns and use bullet time, the ghostly brother can- well, do a lot of nasty stuff like picking people up and tearing them apart in the air and possess enemy soldiers. It means that whichever brother you choose leads to a completely different play style.

Bomb in the chest? Don't be silly, clearly he's dancing to Thriller!

It’s almost funny. Between you and your brother, you are an unstoppable killing machine. Why is the army only sending guys 5 or 6 at a time to try to take you down? That’s not a threat. That’s breakfast.

The gameplay is what makes this game shine. It is a linear run and gun corridor shooter, but between the two characters with completely different abilities, mechs, different environments, the variety of weapons and enemies, I never found myself growing bored or tired of the game.  On completing the game, you unlock the ability to replay it again as the ghost brother. So even if you don’t play it coop, you can still try both sets of powers. On top of that, the game allows you to level up, becoming more powerful as you play. This is just an added incentive to replay the game, and something I appreciate.

Many of your enemies have different abilities. This guy, for example, has the ability to...carve his...own face...

FEAR 3 is for people who don’t mind a silly story so long as the game is fun. It is also for people looking for a great 2-player online coop experience. While there are some genuinely creepy moments, fear-hounds won’t find much in FEAR 3. That said, those of you looking for buckets of blood and creepy wall-writing with hidden shrines will appreciate it. This game does support both keyboard and controller, so you should feel free to use whatever control scheme you prefer.

-Broklynite

Space Marine at 75% off for USD customers – Groundhog Day special!

Wednesday, February 1st, 2012

Hey all,

I wanted to let you know about an upcoming promotion we’re going to be having! From 0000 EST 2nd February, on the start of Groundhog Day, hit THQ title Space Marine  will be 75% off from Green Man Gaming! This deal is only available to USD-currency customers.

This discount will bring the title down to approx. $12.49, and the deal will last until 0300 EST 3rd February – this means West Coast US customers will be able to grab the deal for the entire duration of their Groundhog day too!

Happy Gaming!

-James
Community Manager